The Chronicling of Aeolor
Basic Geographical Details of Aeolor
Bedornin: The name of this continent comes from the dwarven words for “Broken Passage”. This continent is a cluster of large island nations and is a hotbed of piracy due to the abundance of trade routes in the vicinity. The inhabitants of these countries are usually at peace, but in the past violent naval wars have been fought.
Vaddahir: The name of this continent comes from the dwarven words for “Forest Meadow”.
Altok: The name of this continent comes from the dwarven words for “Glory through Death”. Dwarven history states that this continent is where the Dwarves’ ancient rebellion against their dragon masters first began.
Olorsonn: The name of this continent comes from the dwarven words for “World of Good Stone”. Home continent of Elves, Dwarves, Gnomes and Halflings, it is commonly referred to as the “Old World”
Norothalaur: The name of this continent comes from the dwarven words for “Enemy’s Gifted Land”.
Norothord: The name of this continent comes from the dwarven words for “Land of the Enemy’s Bones”. An icy, arctic continent at the southern pole of the world, it remains largely unexplored and there are many stories about what may reside there.
Creer: A nation where outlaws and pirates often take up residence, Creer is usually under a state of vigilante law. Only matters requiring extensive attention are brought to courts or in front of country officials as most of the government’s efforts go towards removing the pirate infestation.
Prea: A nation whose location is key to trade between Felif and Gelein, this country thrives on its tourism and trade traffic and is one of the wealthiest nations in the world. Sometimes though, the smaller coastal towns of Prea are subject to pirate raids.
Countries of Altok
Eastern Trade Republic: Formed after the Hundred Year War, it was formerly a collection of city states and merchant states. They banded together to form a continent-spanning nation and organization that regulates and standardizes most of the trade on Aeolor.
Telos: This island nation rose from the sea when the pendant holders of the time decided to make a home for themselves and their newly-formed council after the Hundred Year War. It is now home to Dina, the city of the gods. Many other fledgling towns and cities populate this island as well, full of people drawn to Telos believing it to be holy land and a place for a better tomorrow.
Grom Kazzit: The Great country of the ancient dwarves, this mountainous region contains many dwarven strongholds, cities and mines. Visitors to Grom Kazzit are looked upon suspiciously unless they bear proof of an invitation.
Trett: An island nation belonging to both Halflings and Gnomes, Trett is a fairly peaceful place full of tinkerers and explorers. There is little military presence in the entire country, but in the past other nations have come to their aid in times of crisis.
Drok: While Drok is a Dwarf-run country, it serves largely as a melting pot for Trett, Grom Kazzit, Lauralis and the Eastern Trade Republic. Dwarves, Elves, Gnomes, Halflings and Humans all inhabit this area, mostly immigrants or traders from nearby countries. Drok as a whole is a large economic center for the dwarves, allowing them to deliver their fine wares to the world.
Vandillar: The home country of the Elven